ISID9265_edited.jpg

CBT and ACT with Thought Bubbles 

This 2 hour experiential online workshop introduces basic concepts and techniques of Cognitive-Behavioural Therapy and Acceptance and Commitment Therapy using the Thought Bubbles Therapy Cards. This novel approach to understanding our thoughts, feelings and behaviour is an invaluable tool for therapists, counselors, educators and youth workers.

Sign up for FREE now!

 

THOUGHT BUBBLES

Bringing Thoughts to Life!

A card game like no other, Thought Bubbles was created by psychologists to help kids and adults notice and choose their thoughts in a fun and light-hearted way. Its versatility is limited only by your imagination! An excellent resource for therapists and counsellors and a great way for friends and family to bond, this game offers a wonderful platform for growth and learning at all ages.

 

STORIES & REVIEWS

What do people think about Thought Bubbles?

"How does an adorable card game manage to be so confronting and affirming at the same time? As someone who's navigating a rewarding but demanding career and still relatively new at married life, I found Thought Bubbles to be a wonderful tool, helping me to take an aerial view of how I (and others) see myself – but also a close look at what these perceptions mean and how they can shift and change over time. It's easy to play but throws up deep questions along the way. I can't wait to share this with more of my friends and family." 

Corrie Tan, Writer and Researcher

"I got these cards because I think they would be a really fun and tangible way to talk about helpful and unhelpful thoughts with the kids. I already have a few clients in mind whom I can use them with!"

Alyssa Tanzer, Clinical Psychologist

 
IMG_4742.JPG

THE CONCEPT

As psychologists, we recognise that thoughts are closely tied to the way we feel, act and respond to the situations that occur in our lives.


There are many types of helpful and unhelpful thoughts but in our line of work, we have found that the Worrier, Victim, Controller and Judge thoughts are especially salient in conditions of stress, anxiety, depression and anger, and often lead to poor self-confidence and low self-esteem.

When helping people cope with difficult situations and the thoughts and feelings that come with them, psychologists use a range of interventions and approaches.

​​

Some of these interventions include stepping away from the situation, noticing thoughts and feelings with an open mind, considering different ways to see and approach the problem, acceptance and letting go, being kind to self and others, and viewing experiences as opportunities for learning and growth. These ideas and techniques are embodied in the Observer, Problem Solver and Healer thought profiles. 

 

THE PREVIEW

 

INTRODUCING THE CAST

 

CONTROLLER

The Controller wants things to be a certain way and experiences distress when people or situations do not meet expectations.

WORRIER

The Worrier is filled with concerns about the possibility that things would go wrong, people would judge or criticise and/or the situation would be too difficult to cope with.

JUDGE

The Judge is the critical voice that is harsh on self and others.

VICTIM

The Victim often considers the situation hopeless and feels powerless to change things.

PROBLEM SOLVER

The Problem Solver realizes there is more than one way to solve a problem and is open to other perspectives and different ways of solving problems.

OBSERVER

The Observer takes a step back from the situation and notices thoughts, feelings and experiences with openness and curiosity.

HEALER

The Healer is accepting, kind to self and others, and sees opportunities to grow and learn in all situations.

GET TO KNOW OUR 7 CHARACTERS BETTER ON OUR FACEBOOK PAGE!

 

HIT PLAY!

Here are some suggestions on how to use the cards, but feel free to come up with your own favourite way to play. Tell us all about it and we may even feature it on our website!

ACTIVITIES FOR PERSONAL AWARENESS AND GROWTH


ACTIVITY: PICK A THOUGHT

The aim of this activity is to explore different types of thoughts and how they affect our responses.

1.      Separate the cards into 2 decks: helpful thoughts (Observer, Problem Solver and Healer) and unhelpful thoughts (Worrier, Victim, Controller, Judge). Shuffle the 2 decks separately.
2.      Pick a card randomly from the unhelpful thoughts card deck.
3.      Read the thought.
4.      Think about a time when you had that thought. What was the situation, how did you feel, how did your body respond, what did you do?
5.      Choose a preferred thought from the helpful thoughts card deck. How would it be different if you had this thought instead?

ACTIVITY: HOLD THAT THOUGHT

The aim of this activity is to recognise the thoughts that arise from a personal experience and to be empowered to choose different thoughts.

1.      Think about the worst thing that happened to you this week.
2.      From the pile of cards, pick one or more thoughts that popped into your mind when this happened. Hold them in your hand.
3.      Which thoughts would you want to keep? Which thoughts would you want to discard? Why?
4.      Choose one or more thoughts that you would prefer to have. Take them from the pile of cards and keep them in your hand. How would they change things for you?

ACTIVITY: KNOW MY THOUGHTS

The aim of this activity is to be more aware of your current helpful and unhelpful thoughts – how they impact your life, where they may have come from, and to consider if change may be helpful.

  1. From the pile of cards, pick 5 that best represents how you view the world.

  2. Have a discussion with someone you trust on any of the following – (i) how these thoughts have impacted the way you deal with the world; (ii) how these thoughts came about; and (iii) to consider the possibility of substituting 1 card with another, to cope with the world in a more helpful way.

  3. You can keep a representation of that card with you and notice if it impacts the way you deal with the world.     

NOTE – It may be helpful to have another person pick 5 cards that best represents how that person views you, and to then have a discussion on the difference between how you see yourself & how that person see you. However, this additional suggestion is not recommended in situations where there is some tension between yourself and that person.

GAMES TO PLAY WITH FRIENDS AND FAMILY


GAME: GUESS THAT THOUGHT

The aim of this game is to accumulate the most cards.

1.      Shuffle all the cards.
2.      Deal out 7 cards to each player. Put the rest in a deck at the centre of the table.
3.      The player to the left of the dealer starts by picking a card from her hand and telling a story that is related to the thought.
4.      The other players have to guess what the thought is.
5.      The person whose guess is the closest to the thought gets to keep the card. This card is placed on the table in front of the player.
6.      The game ends when all players have used all their cards.
7.      The winner is the player who accumulates the most cards on the table.

GAME: CHANGE THAT THOUGHT

The aim of this game is to be the first to clear all the cards in your hand.

1.      Separate the cards into 2 decks: helpful thoughts (Observer, Problem Solver and Healer) and unhelpful thoughts (Worrier, Victim, Controller, Judge). Shuffle the 2 decks separately.
2.      Deal out all the helpful thought cards to the players. Put the deck with unhelpful thought cards at the centre of the table.
3.      The player to the left of the dealer starts by picking a card from the unhelpful thought deck and placing it face up on the table.
4.      The other players compete to see who is the fastest to put down a helpful thought card that can counter the unhelpful thought. The fastest player has to explain how this thought is helpful in countering the unhelpful thought. If all the other players agree that the thought is suitable, the player gets to keep the helpful and unhelpful card pair and leave it on the table in front of him.
5.      The game ends when one player has used up all the helpful cards in his hand. This player is also the winner of the game.

GAME: SPARE A THOUGHT

The aim of this game is to be the first to clear all the cards in your hand.

1.      Shuffle all the cards.
2.      Deal out 7 cards to each player. Put the rest in a deck in the centre of the table.
3.      The player to the left of the dealer starts by putting down a card. The next player puts down another card that is in a different thought profile. Subsequent players have to put down cards that are not in the same thought profiles as the ones already on the table. If a player does not have a suitable card, he has to take a card from the deck and keep it in his hand.
4.      Once thoughts from all 7 profiles have been placed on the table, the set is put aside and a new set starts.
5.      The winner is the first player who clears all the cards in his hand.

 

WHERE TO PURCHASE

 

RECONNECT PSYCHOLOGY & FAMILY THERAPY

08-06 Orchard Shopping Centre

321 Orchard Road

Singapore 238866

Contact: 86990568 (Tue-Fri 10am-6pm, Sat 9am-2pm)

RELATIONAL RESOURCES
OG ALBERT COMPLEX

60 Albert Street,
#16-06 OG Albert Complex,
Singapore 189969

Contact: 6337 5153 / 9126 4281

WE THE PEOPLE
MILLENIA WALK STORE

Millenia Walk #01-42
9 Raffles Boulevard

Singapore 039596

Monday to Sunday: 11am to 9pm  

WE THE PEOPLE
WEST COUNTY CENTER USA

147 West County Center
St. Louis
Unit Number 2187 
Des Peres, MO 63131


Monday to Saturday: 10am to 9pm  
Sunday: 11am to 6pm

 

THE TEAM

DESIREE ZOU

Psychologist

KENNY LIEW

Psychologist

FIONA TAN

Psychologist

GAN CHEE YORK

Psychologist

CAROLYN KEE

Psychologist

RENEE TAN

Digital Artist

 

CONTACT

Thank you for your interest in Thought Bubbles. For purchases or enquiries, please contact us today. We’ll be happy to give you the information you need.

 

Email:

©2017 by Thought Bubbles. Proudly created with Wix.com

This site was designed with the
.com
website builder. Create your website today.
Start Now